Manually control exit lifetime by setting the loadscreen_manual_shutdown 'yes' directive in your resource manifest. It is broken with the new patch because it doesn’t dispatch the loading screen when the player spawns in. nuiHandoverData.name īy default, the loading screen will show until SHUTDOWN_LOADING_SCREEN is called. querySelector( '#namePlaceholder > span' ).innerText = window. a thing to note is the use of innerText, not innerHTML: names are user input and could contain bad HTML! document. Example - Server script AddEventHandler( 'playerConnecting', function (_, _, deferrals) local source = source Search for jobs related to Fivem synn loading screen or hire on the worlds largest freelancing marketplace with 23m+ jobs. In addition to data specified by the server, a field named serverAddress is also added with the current IP/port used for This data will be passed to the loading screen in the window.nuiHandoverData property. Server scripts can specify data pairs to send to the client loading screen using the handover function in the playerConnectingĮvent. The NUI cursor can be enabled by adding a loadscreen_cursor entry to the resource manifest that contains the loading screen: loadscreen_cursor 'yes' Handover data The loading screen will always be focused for both mouse and keyboard input, however the cursor is not shown by default It is specified similarly to ui_page using loadscreen in the resource manifest: loadscreen 'load.html' file 'load.html' loadscreen '' Cursor/input A special NUI frame is the frame called loadingScreen, which is shown during loading of FiveM, instead of the defaultĬlient-side loading screen or the game loading screen, after joining into a server.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |